Arduino for Chemical Engineering Students via Game-based Learning

Authors

  • Muhd Nazrul Hisham Zainal Alam

DOI:

https://doi.org/10.11113/ajee2020.4n1.15

Keywords:

Arduino, chemical engineering, active learning, game-based learning, programming

Abstract

This paper presents author experience in teaching Arduino for chemical engineering students using the game-based learning teaching methodology. Learning outcomes associated to the work included attainment of necessary technical skills related to Arduino and development of essential attributes especially team-working, communication and problem-solving through the proposed game-based learning method. The mechanic of the game proposed is based on the snake-and-ladder board game where students need to complete series of tasks using a customized Arduino learning kits to complete the game. Rubrics were formed to evaluate student’s competency and achievements on the tasks given. Compared to the teachercentered method, an increased in student performance by at least 40-50% was achieved. The learning structure of the game were formulated to achieve different level of cognitive skills namely comprehension, apply and analysis and therefore, allowed them to meet the learning outcomes. Majority of the students agreed that the game-based learning method conducted has successfully created an enjoyable learning environment and excite their interest on Arduino where nearly 70% of the respondents believed that the game had made them acquired the lifelong learning and team-working skills.

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Published

2021-04-06

How to Cite

Zainal Alam, M. N. H. . (2021). Arduino for Chemical Engineering Students via Game-based Learning. Asean Journal of Engineering Education, 4(1). https://doi.org/10.11113/ajee2020.4n1.15